![]() New feature demo for custom render target texture ( deltakosh).Added multiply and divide functions to Vector2 ( daner).New Light.includedOnlyMeshes array to define explicitely which mesh is affected by a light ( deltakosh).New Mesh.renderOutline property to render outlines around a mesh (used with Mesh.outlineColor and Mesh.outlineWidth) ( deltakosh).New Mesh.applyDisplacementMap and Mesh.applyDisplacementMapFromBuffer ( deltakosh).Adding instances exportation support for 3DSMax exporter ( deltakosh).New LinesMesh.alpha property ( deltakosh).New SceneLoader.Append function to append a babylon.js file to an existing scene ( Palmer-JC).New eSpecularOverAlpha to define if you want specular to appear even on top of transparent surfaces ( deltakosh).Added function to calculate the inverse of a quaternion ( Daner). ![]() Added toEulerAnglesToRef and CopyFromFloats to Quaternion ( Demonixis).New effect parameter to define custom shader for BABYLON.ParticleSystem constructor.New camera.projectToScreen() function to transform a vector3 into a screen pixel ( deltakosh).Add pinch and zoom for iOS and Android on ArcRotateCamera ( Eucly2).New "Get zip" option for CYOS ( deltakosh).Integrating lights animations, cameras type and animations for Blender exporter ( Palmer-JC).Sandbox & IndexedDB layer are now supporting TGA & DDS textures ( davrous).New mesh.updateVerticesDataDirectly(kind, float32array) to update mesh data directly ( deltakosh).You can use online converter here ( r2d2Proton) TypeScript declaration file is now available ( deltakosh).Fresnel support for diffuse, emissive, opacity and reflection on StandardMaterial.New cache engine (Based on state objects) ( deltakosh).New Engine.displayLoadingUI(), Engine.hideLoadingUI(), Engine.loadingUiText.New BABYLON.AssetsManager used to handle assets loading alongside loading screen display ( deltakosh).New camera: BABYLON.FollowCamera used to smoothly follow a given target abogartz.All shaders now use high precision profile to address iOS8 compatibility ( deltakosh).New WebVRCamera for WebVR compatible systems ( demonixis).New VRDeviceOrientionCamera for cardboard like systems ( demonixis).Fixed a bug with CSG and transformations ( deltakosh).Fixed a bug with pause/restart on animations ( deltakosh).Fixed mesh loading when url has a query string ( dlajarretie).Fixed nearest texture filters ( deltakosh).Insane amount of fixes for 3dsmax and blender exporters ( deltakosh).Tools.GetFps() and Tools.GetDeltaTime() are now functions hosted by the engine: engine.getFps() and engine.getDeltaTime() deltakosh).Added a property to ArcRotateCamera that moves the screen position of the target ( daner).Added the possibility to disable fog for a specific sprite manager ( deltakosh).Added the possibility to disable fog for a specific material ( demonixis).new mesh.isCompletelyInFrustum(camera) function ( deltakosh).Quaternion->Euler conversions ( MavenRain)
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